#include "ODN_BaseEntity.h"

#include "ODN_GameMgr.h"

namespace ouden {

CBaseEntity::CBaseEntity(String sName) : m_sName(sName)
{
	//ctor
	
}

CBaseEntity::~CBaseEntity()
{
	//dtor
}
/*
//Override the pure virtual function to let it know whether it's the server
//TODO: Make sure this is what it's sposed to be, cause a little unsure
bool CNetworkEntity::IsNetworkIDAuthority(void) const
{
	return CGameMgr::getInstance()->isServer();
}
*/
} //namespace ouden
